{"id":361,"date":"2018-06-21T09:01:20","date_gmt":"2018-06-21T09:01:20","guid":{"rendered":"http:\/\/localhost\/wordpress\/?page_id=361"},"modified":"2022-11-01T12:27:49","modified_gmt":"2022-11-01T12:27:49","slug":"proposal-mahasiswa","status":"publish","type":"page","link":"https:\/\/informatika.undhirabali.ac.id\/?page_id=361","title":{"rendered":"JURNAL MAHASISWA"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"361\" class=\"elementor elementor-361\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-1b67d6ab elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"1b67d6ab\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-10d5eb26\" data-id=\"10d5eb26\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-6580f59b elementor-widget elementor-widget-text-editor\" data-id=\"6580f59b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div>\n<table border=\"1\">\n<tbody>\n<tr bgcolor=\"#2839b6\">\n<td align=\"center\"><span style=\"color: #ffffff;\">No<\/span><\/td>\n<td align=\"center\"><span style=\"color: #ffffff;\">Judul Publikasi<\/span><\/td>\n<td align=\"center\"><span style=\"color: #ffffff;\">Tahun Terbit<\/span><\/td>\n<td align=\"center\"><span style=\"color: #ffffff;\">Keterangan<\/span><\/td>\n<td align=\"center\"><span style=\"color: #ffffff;\">Download<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #000000;\">1<\/span><\/td>\n<td><span style=\"color: #000000;\">Implementasi Augmented Reality Pada Objek-Objek Museum Bali: Studi Awal Perancangan Aplikasi Edukasi Untuk Pengunjung Museum<\/span><\/td>\n<td><span style=\"color: #000000;\">2016<\/span><\/td>\n<td><span style=\"color: #000000;\">Museum Bali adalah salah satu museum di Bali yang menyimpan peninggalan masa lampau manusia. Museum Bali terletak di pusat kota Denpasar. <\/span><\/td>\n<td><span style=\"color: #000000;\">\n<a href=\"https:\/\/www.researchgate.net\/publication\/318129670_IMPLEMENTASIAUGMENTED_REALITY_PADA_OBJEK-OBJEK_MUSEUM_BALI_STUDI_AWAL_PERANCANGAN_APLIKASI_EDUKASI_UNTUK_PENGUNJUNG_MUSEUM\">Jurnal<\/a><\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #000000;\">2<\/span><\/td>\n<td><span style=\"color: #000000;\">PERANCANGAN CONTENT MANAGEMENT SYSTEM PROGRAM STUDI UNIVERSITAS DHYANA PURA MENGGUNAKAN METODE TCSD<\/span><\/td>\n<td><span style=\"color: #000000;\">2017<\/span><\/td>\n<td><span style=\"color: #000000;\">Metode Task Centered System Design adalah sebuah metode dalam Human Computer Interaction (HCI) yang digunakan untuk mengidentifikasikan kebutuhan user dan kebutuhan task. Dimana hasil identifikasi digunakan sebagai dasar perbaikan interface yang didukung dengan observasi langsung.<\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/jutik\/article\/view\/233\/214\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #000000;\">3<\/span><\/td>\n<td><span style=\"color: #000000;\">PERANCANGAN DAN IMPLEMENTASI SISTEM INFORMASI SURVEY FAKULTAS DENGAN METODE MODEL VIEW CONTROLLER (MVC) DI UNIVERSITAS DHYANA PURA<\/span><\/td>\n<td><span style=\"color: #000000;\">2017<\/span><\/td>\n<td><span style=\"color: #000000;\">Informasi yang disajikan di Universitas Dhyana Pura ini banyak sekali salah satunya informasi Fakultas. Pada rancangan yang dibangun akan ada penambahan untuk survey kepuasan mahasiswa. Di Universitas Dhyana Pura memiliki dua Fakultas yaitu, Fakultas Ekonomika &amp; Humaniora dan Fakultas Ilmu Kesehatan, Sains, dan Teknologi. Bagi calon mahasiswa dapat memilih Fakultas mana yang akan diambil. <\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/jutik\/article\/view\/233\/214\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #000000;\">4<\/span><\/td>\n<td><span style=\"color: #000000;\">APLIKASI PENJUALAN POINT OF SALE (POS) MENGGUNAKAN BARCODE PADA KOPERASI BINA KASIH SEJAHTERA BERBASIS DESKTOP DENGAN METODE FIRST IN FIRST OUT (FIFO)<\/span><\/td>\n<td><span style=\"color: #000000;\">2017<\/span><\/td>\n<td><span style=\"color: #000000;\">Hasil penelitian\nini adalah Aplikasi Point Of Sale (POS) Menggunakan Barcode Pada Koperasi Bina Kasih Sejahtera Berbasis Dekstop Dengan Metode First In First Out (FIFO) dalam pembuatan laporannya, sehingga memudahkan pengurus atau petugas dalam melayani konsumen dalam hal bertransaksi.<\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/jutik\/article\/view\/292\/pdf\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #000000;\">5<\/span><\/td>\n<td><span style=\"color: #000000;\">PERANCANGAN SISTEM MONITORING PEMANTAU KERUSAKAN FASILITAS PEMBELAJARAN UNIVERSITAS DHYANA PURA<\/span><\/td>\n<td><span style=\"color: #000000;\">2018<\/span><\/td>\n<td><span style=\"color: #000000;\">Tujuan dari penelitian ini adalah Merancang sistem monitoring kerusakan fasilitas pembelajaran universitas dhyana pura. Metode yang digunakan adalah metode waterfall sering dinamakan siklus hidup klasik (Classic Life Cycle), dimulai dari tahapan perancangan (Planning), permodelan (Modeling), konstruksi (construction), penyerahan sistem ke para pengguna (Deployment) yang diakhiri dengan dukungan pada perangkat lunak lengkap yang dihasilkan. Dengan adanya sistem monitoring pemantau kerusakan fasilitas pembelajaran ini dapat memudahkan mahasiswa melaporkan kerusakan fasilitas pembelajran  <\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/sintesa\/article\/view\/496\/429\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #000000;\">6<\/span><\/td>\n<td><span style=\"color: #000000;\">ANALYSIS OF CANOE MODEL&#8217;S EXTENT OF SATISFACTION AND EXTENT OF DISSATISFACTION IN THE IMPLEMENTATION OF AUGMENTED REALITY LEARNING IN BALINESE SCRIPT<\/span><\/td>\n<td><span style=\"color: #000000;\">2019<\/span><\/td>\n<td><span style=\"color: #000000;\">This study aims to analyze the implementation of Augmented Reality (AR-Learning) in the learning of Balinese Script in elementary school age students. The Balinese script as one of the regional scripts that has become one of the regional writings to be introduced compulsorily to school children from elementary school through high school in the province of Bali.  <\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/icfar\/article\/view\/966\/869\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n\n<tr>\n<td><span style=\"color: #000000;\">7<\/span><\/td>\n<td><span style=\"color: #000000;\">PENGUJIAN FUNCTIONAL SUITABILITY PADA IMPLEMENTASI PEMBELAJARAN AKSARA BALI BERBASIS AUGMENTED REALITY<\/span><\/td>\n<td><span style=\"color: #000000;\">2019<\/span><\/td>\n<td><span style=\"color: #000000;\">Dengan memanfaatkan smartphone berbasis Android, pembelajaran Aksara Bali tentunya akan lebih menyenangkan siswa-siswi Sekolah Dasar khususnya SDN 1 B.B Agung sebagai studi kasus dalam penelitian ini. Untuk itu diperlukan pengujian Functional Suitability yaitu Black-box Testing dan Usability untuk mengetahui sejauh mana sistem dapat memenuhi kebutuhan ketika digunakan dalam proses pengenalan Aksara Bali menggunakan AR-Learning, dimana hasil pengujian black-box testing hasil uji yang baik terhadap 8 fungsi dan standar usability mencapai 78,58% dengan klasifikasi baik.  <\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/sintesa\/article\/view\/836\/733\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #000000;\">8<\/span><\/td>\n<td><span style=\"color: #000000;\">ANALISIS PERANCANGAN DFD DAN ERD SISTEM ABSENSI TERKOMPUTERISASI BERBASIS QR CODE DI UNIVERSITAS DHYANA PURA<\/span><\/td>\n<td><span style=\"color: #000000;\">2020<\/span><\/td>\n<td><span style=\"color: #000000;\">Sistem presensi ini meliputi proses presensi, rekapitulasi absensi dan proses pencetakan presensi. Hasil perancangan sistem absensi berbasis QR Code ini nantinya akan diuji kegunaannya menggunakan USE Questionnaire dan diberikan fitur tambahan seperti rekap absensi hingga dokumentasi file pengajaran dosen.  <\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/sintesa\/article\/view\/1240\/1086\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n\n<tr>\n<td><span style=\"color: #000000;\">9<\/span><\/td>\n<td><span style=\"color: #000000;\">PERANCANGAN DAN ANALISA USABILITY SISTEM INFORMASI POINT OF SALE PRA KOPERASI USAHA KASIH SEJAHTERA<\/span><\/td>\n<td><span style=\"color: #000000;\">2021<\/span><\/td>\n<td><span style=\"color: #000000;\">Pra Koperasi Usaha Kasih Sejahtera saat ini masih menggunakan sistem pencatatan manual dikertas untuk selanjutnya direkap ke dalam pengolahan Microsoft Excel, oleh karena itu penulis membuat perancangan sistem informasi menggunakan framework Codeigniter untuk memudahkan dalam proses pencatatan stok barang, penjualan dan laporan keuangan secara terkomputerisasi.  <\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/sintesa\/article\/view\/1672\/1419\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n\n\n\n<tr>\n<td><span style=\"color: #000000;\">10<\/span><\/td>\n<td><span style=\"color: #000000;\">Implementasi Manajemen Bandwidth dengan Metode Hierarchical Token Bucket (Htb), Per Connection Queue (Pcq), dan Layer 7 Protokol Menggunakan Router Mikrotik<\/span><\/td>\n<td><span style=\"color: #000000;\">2022<\/span><\/td>\n<td><span style=\"color: #000000;\">Untuk memaksimalkan akses internet diperlukan manajemen bandwidth dengan metode Hierarchical Token Bucket (HTB) untuk pengelompokan queue yang lebih terstruktur kemudian didukung oleh metode Per Connection Queue (PCQ) untuk meratakan koneksi internet yang diberikan kepada Client dan metode Layer 7 Protokol digunakan untuk filtering web access control. <\/span><\/td>\n<td><span style=\"color: #000000;\"><a href=\"https:\/\/jurnal.undhirabali.ac.id\/index.php\/jakasakti\/article\/view\/1931\/pdf\">Jurnal<\/a>\n<\/span><\/td>\n<\/tr>\n\n\n<\/tbody>\n<\/table>\n<\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>No Judul Publikasi Tahun Terbit Keterangan Download 1 Implementasi Augmented Reality Pada Objek-Objek Museum Bali: Studi Awal Perancangan Aplikasi Edukasi Untuk Pengunjung Museum 2016 Museum Bali adalah salah satu museum di Bali yang menyimpan peninggalan masa lampau manusia. Museum Bali terletak di pusat kota Denpasar. Jurnal 2 PERANCANGAN CONTENT MANAGEMENT SYSTEM PROGRAM STUDI UNIVERSITAS DHYANA [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-361","page","type-page","status-publish","hentry"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":6}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1-RC3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>JURNAL MAHASISWA - Teknik Informatika Universitas Dhyana Pura<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/informatika.undhirabali.ac.id\/proposal-mahasiswa\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"JURNAL MAHASISWA - Teknik Informatika Universitas Dhyana Pura\" \/>\n<meta property=\"og:description\" content=\"No Judul Publikasi Tahun Terbit Keterangan Download 1 Implementasi Augmented Reality Pada Objek-Objek Museum Bali: Studi Awal Perancangan Aplikasi Edukasi Untuk Pengunjung Museum 2016 Museum Bali adalah salah satu museum di Bali yang menyimpan peninggalan masa lampau manusia. 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